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Elemental Sorcery Magic


Top level Rules Magic


I developed this sorcery system of elemental magic. It uses standard sorcery skills (Intensity, duration, etc) and allows the sorcerer to use the forces of Air, Darkness, Earth, Fire, Light & Water.

ELEMENTAL SORCERY



Elemental Sorcerers use the same basic skills as Standard Sorcerers;
Ceremony, Enchantment & Ritual as well as the following:
Intensity, Duration. Range. Multi-Spell
They also have a new skills called Forms. .

New Skill: FORMS


Allows for shaping of effects

FORMS DEFINED


All FORMS are in 10' units as a base, and doubles in size with each additional point of intensity.
All FORMS (Except EARTH) require Duration to sustain it. (Earth forms are always permanent)
CONE - (05)
Closed end towards caster, 10' long, 10' wide at open end (Range for Cones is how far the cone extends from
the caster.)
SPHERE - (05)
10' diameter. (Range for Spheres is a distance away from the caster that the sphere forms)
WALL - (05)
10' tall, 10' long, 1' thick. (Range for Walls is the distance away from the caster that the wall forms)
CYLINDER - (05)
10' tall, 10' diameter
RING - (05)
10' tall, 10' diameter, 1' thick. (Range for Rings is how far the ring extends from the caster)
CUBE - (05)
10' tall, 10' wide, 10' deep. (Range for cubes is how far from the caster the cube forms)
WAVE - (00)
This is a special form of rings & walls. It will move from the caster to the end of its range.

ELEMENTAL FORCES ARE;
AIR
DARKNESS
EARTH
FIRE
LIGHT
WATER

AIR
Air does 1pt of direct damage per point on Intensity. It does no static damage.
When used as an assistive/resistive force 1pt of Intensity will move 2pts of size, or equal 2pts of strength.

DARKNESS
Darkness does no damage, it is used for effects.

EARTH
Earth does 1D6 Damage per point of Intensity. It causes no static damage.
When used as an assistive/resistive force 1pt of Intensity will move 5pts of size, or equal 5pts of strength.

FIRE
Fire does 1D8 damage per point of Intensity. It does 1pt damage per point as static damage.
Fire cannot be used as an assistive or resistive force.

LIGHT
Light does no damage, it is used for effects.

WATER/ICE
Water does 1D6 damage per point of Intensity. It does no static damage.
When used as an assistive/resistive force 1pt of Intensity will move 3pts of size, or equal 3pts of strength.

ELEMENTALS COME IN 4 SIZES:
Small : 5pts
Medium : 10pts
Large : 15pts
Huge : 20pts

Normal Success : 1 Service
Special Success : 2 Services
Critical Success : 3 Services





 

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Publication of Mongoose RuneQuest II Ceases
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