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( 02.11.2011 )
Publication of Mongoose RuneQuest II Ceases
( 27.05.2011 )
RuneQuest Empires
( 17.11.2010 )
Links Fixed, Edited, Moved
( 23.09.2010 )
Swamp Rat Campaign Journal
( 23.07.2010 )
A Different View of Elves
( 09.01.2010 )
Lopsloss
( 09.01.2010 )
The World
( 01.08.2009 )
Tribes of Eyha - Campaign Excerpt
( 07.07.2009 )
The Swamp Rats - A History
( 15.06.2009 )

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Rules


Top level Rules
New rules, changes to rules, new skills, weapons etc for Rune Quest.
  Category: Description:
  Weapons and Armour
  Skills
  Magic New and customised spells for Rune quest.
  Game Masters Section

( 18.02.2004 10:19 )
While Rune Quest is more realistic than many games by actually alowing a character to be hit in a specific area, the actual hit locations are still a bit restrictive for the gamer in search of more realistic gaming.
Read more | Rules

( 16.08.2002 14:56 )
The creatures book makes no allowance for hit locations for humanoids with tails.
Read more | Rules

( 08.08.2002 17:15 )
Certain artifacts of great power can affect some people in alarming ways. In the 2000AD (comic) story about Slàine and the Shoggy Beast, a person touched one of the Drune Lords Weird Stones. As a result, his body was warped and he went "shoggy" on certain nights.
Read more | Rules

( 10.10.2002 16:51 )
The Rune Quest III rules assume that a character starts working at 15 years of age. Therefore his or her skills are based on the years in an occupation after that age.
Read more | Rules




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Publication of Mongoose RuneQuest II Ceases
( 27.05.2011 15:30 )

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