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Categories
Discussion
Main - Rune Quest
Having parrying and attacking skills
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Author:
Bjorn Are Stolen
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Time:
28.01.2003 17:31
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Text:
I've been thinking a bit, and have some comments associated with attack and parry skills. Have you noticed how "Martial Arts" is listed as an unice skill separated from fist, kick, etc? The way it works, you get special bonuses if you roll lower than both the martial art skill and the appropriate attack?
I think this skill could be used to solve the problem you have brought up:
Instead of having an attack skill and a parry skill, you simply have the Martial arts skills. This skill doesn't only apply to eastern martial arts, but allso western martial arts, a name for all combatstyles from europa, covering the whole spectre from wrestling, through dagger, axe, sword up to hellebard, both parrying and attacking.
The way it could work could be like tthis:
Say you have 125% in sword attack, and 111% in sword parry. You allso have 44% in Martial arts (gained only on all forms of critical attacks and parries, or studyed \ trained with a mentor, perhaps? -inspired by your housrulesuggestion.)
Now, during a melee your sword breaks, and you desperately
have to resort to your bare fists to save the day. Your base attack for fists is lousy 27% and parry even worse!(25%) But since your matrial arts skill is om impressive 44% (Have been fighting for a very long time), you still hit and block (sorry; parry...) on 01% - 44%. I don't know wether you should have some additional bonus if rolling lower than both of your skills (could be either if using the sword (125%\44%) or fist (27%\44%)). Mabye getting +1 damage, or adding 1d6 dam?
WHAT DO YOU THINK?
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Message threads
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Author: |
Time: |
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Bjorn Are Stolen
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28.01.2003 17:31
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Tom Cantine
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29.01.2003 06:56
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Peter Beirne
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05.02.2003 22:41
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Tom Cantine
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06.02.2003 07:30
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Peter Beirne
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12.02.2003 20:39
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