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Categories Discussion Main - Rune Quest

RE:CombatRules+shieldrule


Author:

Bjorn Are Stolen

Time:

28.01.2003 15:37

Text:

> Something just occurred to me about our discussion
> concerning slashes and thrusts, which might make a
> difference in your analysis. You said you'd been studying
> longsword, but you didn't say whether or not you've done
> any training with a shield.

-Only some hours, and that was fighting, not training, and I got really wacked by professional reenacters from germany and england. This was in a vikingmarked in Norway, and they needed some "cannonfodder" to fill the ranks.

> I took a little bit of epee many years ago

What is epee?

> over slashes rings true, but when I think of the few times
> I've played boffer games with shield and sword, everything
> changes. It's MUCH harder to thrust effectively against
> someone with a shield, and likewise when you're using a
> shield, slashes are rather more viable, since you've got
> your shield foot forward and your sword foot behind.

It seems you're the expert on shield fights, then. I think that having a shield makes it equally harder to be both thrusted and slashed. You allso have the rule that a shield can stop damage even if you fail the parry provided that the hit hits on a location where the shield is. (-That's why you have to state which locations the shield should cover -a daft rule, actually, as the shield is used quite actively. Rather, the GM should roll random if the shield happened to be where the hit strikes home or not.)

Actually, I have made a house rule on shield. It goes like this:
Most shield have a metal centre with wooden \ skin around. The point when fighting with shields is to take the blow (parry) with the metal area. A poor parry results in the weapon hitting somewhere else on the shiels. One of the viking tactics was to try and chop the opponent's shield to pieces.

Therefore the shields have two sets of AP's in my houserules
-one for the metal bit, and one for the other stuff. If a hit is not successfully parryed, but still hit on the shield (see above), the damage is applyed to the pheripheral area (with the lowes AP's) The metal area will typically have 8 ap's, and wood, mabye 6, and skin mabye 2 - 4 Weaved mats mabye 3 - 5, etc. (Up to the GM).



Message threads

Topic: Author:
Time:
Message  Combat Rules
Tom Cantine 09.01.2003 08:31  
Message    RE: Combat Rules
Bjorn Are Stolen 20.01.2003 15:55  
Message      RE: Combat Rules
Tom Cantine 23.01.2003 09:08  
Message        RE: Combat Rules
Bjorn Are Stolen 23.01.2003 13:43  
Message          RE: Combat Rules
Tom Cantine 24.01.2003 09:51  
Message            RE: Combat Rules
Bjorn Are Stolen 24.01.2003 11:14  
Message              RE: Combat Rules
Tom Cantine 25.01.2003 07:04  
Message                RE:Combat Rules(can't let go)
Bjorn Are Stolen 25.01.2003 13:58  
Message                  RE: RE:Combat Rules(can't let go)
Tom Cantine 26.01.2003 01:18  
Message                    RE: RE:Combat Rules(can't let go)
Tom Cantine 28.01.2003 06:24  
Message                      RE:CombatRules+shieldrule
Bjorn Are Stolen 28.01.2003 15:37  
Message                        RE: RE:CombatRules+shieldrule
Tom Cantine 29.01.2003 06:07  
Message                          RE: RE:CombatRules+shieldrule
Bjorn Are Stolen 30.01.2003 13:09  
Message                            RE: RE:CombatRules+shieldrule
Tom Cantine 01.02.2003 04:50  




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