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Categories Discussion Main - Rune Quest

RE:Lang.skills+skills in general


Author:

Bjorn Are Stolen

Time:

28.01.2003 14:32

Text:

> Hmmm. That's a good point. It does seem a little odd for
> fluency to continue improving by that model without
> modification. Still, there's something that seems a little
> arbitrary about the 2d10+1d12-2 model.

Oh yes, I totally agree, it's just a construction to end up with a 1 - 30 system.

> I think my solution would be to call attention to the fact
> that one can normally only gain an experience check after
> using a skill in a reasonably stressful situation, and note
> that once you've reached 30% skill in a given language,
> most communications will not be stressful

A very good point, and would be simpler too.

> I'd suggest that the only times one qualifies for an
> experience check with a language are when the language use
> itself is challenging, such as when you're called upon to
> testify in court, or to tell a complex story to a difficult
> audience.

Well, I don't agree here. Since I am a Norwegian, I have had the pleassrue of learning two foregin languages englsh and some german. I'm allso a teacher, and teach people like you
(-if you moved to Norway and wanted to learn) -norwegian. A pedagog whoose name is lost in the mists between my ears once launched this mantra; "Learning by doing", a slogan that works for both practical and theoretical subjects.

I've had 4 years of german on the school (study \ research), but that didn't help that much. Then some years later, my parents rented out our house to an East german family (from the wrong side of the iron curtain, and thus knows no english). I had to speak german to those guys, and after some days, they told me that I had improved a lot (from "Me Tarzan you Jane"-level to "If you need instructions on how to use the outboard engine, tell me"- level. (In my oppinion result of practical use and experience checks)

What I am saying is that if the "Mostali Asgrind" Redbeard who only speak mostali and the Basmoli "Urrul" who only speak a Praxian dialect, join company in the dessert, it doesn't take many days before their language skill in the respecive languages have increased from 0 to much more than 0.

Wether my houserules is a good way to cover this aspect of learning and speaking languages or not, is another question.


> Problem: Experienced adventurers who reach 125% sword
> attack are as helpless as new characters when they pick up
> a mace for the first time. But shouldn’t an experienced
> warrior have an advantage in terms of balance, footwork,
> tactics and so forth, regardless of the weapon in hand?
> Shouldn’t an experienced warrior have a better dodge skill,
> even if he tends to rely on a shield, simply because he has
> a better understanding of where blows are likely to land?

Yes, that is a problem, I was about to make a relatives map, like in "those trees of evolution" maps over all types of weapons inspired by a system I recall from the RPG "Shadowrun", but then I discovered that some weapon skill allready was related (all swords, etc.) And then the flaw in the system didn't seem that bad.
>
> Solution: Allow the attack and parry modifiers to improve
> through experience as if they were skills themselves. They
> start out as equal to the Manipulation and Agility skills
> modifiers to begin with, but can improve with experience,
> although experience checks will be rarer than with normal
> skills. An adventurer gains an experience check for one of
> these two skills only if he either fumbles a skill modified
> by it or if an opponent scores a critical success with such
> a skill against him. So, to get an experience check for
> your attack modifier, you must either fumble an attack of
> your own, or survive a critical hit on you by an opponent.
> Likewise, a fumbled parry or dodge, or to have your own
> attack critically parried or dodged, will get you a parry
> modifier check.

Hmm, you mean that you have a "Sword attack skill", and an "Axe attack skill", and in addition an "attack skill", so if you have to pick up a spear, you could add the "attack skill" to the spear "attack skill"? (And the same with parrying.)
Could you add it to the other weapons attack skills that you had skill increasments with from before as well? If so, I think I like it.



Message threads

Topic: Author:
Time:
Message  Language skills
Bjorn Are Stolen 27.01.2003 15:34  
Message    RE: Language skills
Tom Cantine 27.01.2003 23:29  
Message      RE:Lang.skills+skills in general
Bjorn Are Stolen 28.01.2003 14:32  
Message        RE: RE:Lang.skills+skills in general
Anonymous 29.01.2003 06:43  
Message          RE:Lang.skills
Bjorn Are Stolen 29.01.2003 23:07  
Message            RE: RE:Lang.skills
Tom Cantine 30.01.2003 04:52  
Message              RE: RE:Lang.skills
Peter Beirne 12.02.2003 21:03  




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