Home

Latest

Archive

Authors

Index

Site map

News

History

Creatures

Occupations

Rules

Character Sheets & Resources

Deities

Gæa

Old Articles Archive

Other Interest

Adventures

Guest Articles

RPG, D&D Library
Rate this site between one and five stars, where five stars is an absolute "Must See" web site that no one should miss and one star is a "Don't bother."
Once per day only!


All games

Upcomming games

Ended games

Scores
The Puka Tree
( 21.08.2008 )
Skills
( 28.07.2008 )
The RuneQuest rules list has moved.
( 21.04.2008 )
Eurhol´s Vale & Other Tales
( 12.02.2008 )
Faizel’s Supply Emporium
( 10.02.2008 )
Recommended Reading List
( 12.10.2007 )
Character Sheets & Similar Resources
( 17.07.2007 )
Fantasy Fest in Cape Town
( 03.07.2007 )
Troll Bridges
( 13.04.2007 )
Press Release - DEMON LORD by T.C. SOUTHWELL
( 29.01.2007 )

Fantasy Magazine Links

Non Games Links

Other Games Related Links

Rune Quest Links

Suggest a link
0

Message view


Categories Discussion Main - Rune Quest

RE: Language skills


Author:

Tom Cantine

Time:

27.01.2003 23:29

Text:

Hmmm. That's a good point. It does seem a little odd for fluency to continue improving by that model without modification. Still, there's something that seems a little arbitrary about the 2d10+1d12-2 model.

I think my solution would be to call attention to the fact that one can normally only gain an experience check after using a skill in a reasonably stressful situation, and note that once you've reached 30% skill in a given language, most communications will not be stressful, at least so far as the language use is concerned. That is, you may be in a very stressful situation, but knowing that the word to shout is "HELP!" is not going to call for an experience check.

I'd suggest that the only times one qualifies for an experience check with a language are when the language use itself is challenging, such as when you're called upon to testify in court, or to tell a complex story to a difficult audience.

Other than that, I'd say that language only goes up through practice/research, but I'd be fairly liberal about allowing something to count as research. A character who goes to a play, for example, in addition to relaxing, schmoozing with important people and maybe picking up important rumours, should also be allowed to apply the time spent as "research" towards language fluency.


This is sort of related to another house rule I was going to share with you, concerning skill checks. I'll just paste it here:

Problem: Experienced adventurers who reach 125% sword attack are as helpless as new characters when they pick up a mace for the first time. But shouldn’t an experienced warrior have an advantage in terms of balance, footwork, tactics and so forth, regardless of the weapon in hand? Shouldn’t an experienced warrior have a better dodge skill, even if he tends to rely on a shield, simply because he has a better understanding of where blows are likely to land?

Solution: Allow the attack and parry modifiers to improve through experience as if they were skills themselves. They start out as equal to the Manipulation and Agility skills modifiers to begin with, but can improve with experience, although experience checks will be rarer than with normal skills. An adventurer gains an experience check for one of these two skills only if he either fumbles a skill modified by it or if an opponent scores a critical success with such a skill against him. So, to get an experience check for your attack modifier, you must either fumble an attack of your own, or survive a critical hit on you by an opponent. Likewise, a fumbled parry or dodge, or to have your own attack critically parried or dodged, will get you a parry modifier check. Note that this only applies to melee attacks; missile weapon attacks are always modified by the Manipulation skill modifier.



Message threads

Topic: Author:
Time:
Message  Language skills
Bjorn Are Stolen 27.01.2003 15:34  
Message    RE: Language skills
Tom Cantine 27.01.2003 23:29  
Message      RE:Lang.skills+skills in general
Bjorn Are Stolen 28.01.2003 14:32  
Message        RE: RE:Lang.skills+skills in general
Anonymous 29.01.2003 06:43  
Message          RE:Lang.skills
Bjorn Are Stolen 29.01.2003 23:07  
Message            RE: RE:Lang.skills
Tom Cantine 30.01.2003 04:52  
Message              RE: RE:Lang.skills
Peter Beirne 12.02.2003 21:03  




For any questions or comments about this site,
contact the webmaster
www.runequest.za.org is hosted by
www.wack.co.za
W&C Information Consultants CC

Dial Direct Insurance


Forgot your password?

Register a new user
The RuneQuest rules list has moved.
( 21.04.2008 20:29 )

Read more

Results

Polls

Main - Rune Quest

House Rules

Gaea

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

Printable page


 

Powered by eZ publish