Home

Latest

Archive

Authors

Index

Site map

News

History

Creatures

Occupations

Rules

Character Sheets & Resources

Deities

Gæa

Old Articles Archive

Other Interest

Adventures

Guest Articles

RPG, D&D Library
Rate this site between one and five stars, where five stars is an absolute "Must See" web site that no one should miss and one star is a "Don't bother."
Once per day only!


Troll Quiz

All games

Upcomming games

Ended games

Scores
The Puka Tree
( 21.08.2008 )
Skills
( 28.07.2008 )
The RuneQuest rules list has moved.
( 21.04.2008 )
Eurhol´s Vale & Other Tales
( 12.02.2008 )
Faizel’s Supply Emporium
( 10.02.2008 )
Recommended Reading List
( 12.10.2007 )
Character Sheets & Similar Resources
( 17.07.2007 )
Fantasy Fest in Cape Town
( 03.07.2007 )
Troll Bridges
( 13.04.2007 )
Press Release - DEMON LORD by T.C. SOUTHWELL
( 29.01.2007 )

Fantasy Magazine Links

Non Games Links

Other Games Related Links

Rune Quest Links

Suggest a link
0

Message view


Categories Discussion Main - Rune Quest

RE: Combat Rules


Author:

Bjorn Are Stolen

Time:

20.01.2003 15:55

Text:

> Hello, all. I too have just stumbled across this site, and
> am very pleased to find other RQ enthusiasts out there.
WELCOME!


> I thought I'd just share some
> ideas I've had on Dodge and Parry skills...
>
> It doesn’t seem right that a successful dodge against a
> special success should be completely useless. Thus I
> propose that rather than simply requiring a dodge to be at
> least the same level of success as an attack, the level of
> dodge success should be subtracted from the level of
> success of the attack. Thus, a simple dodge will reduce a
> simple attack to a miss, a special to a simple, and a
> critical to a special, while a special dodge would reduce a
> critical attack to a simple success. A critical dodge can
> even cause a failed attack to turn into a fumble.

Interesting. I've never payed much attention to the dodge, as it's silly to use it unless you're tired of your character... Your valiant suggestion as to how make the dodge more attractive gave me an idea.

To make the dodge even more attractive, you could say that a successfull dodge is successfull no matter how well the attacker hit. (In my oppinion it's logic; you either dodge, or you don't)

To decide which house rule (or interpetation of the rules) to use, one should try and figure out what is meant by the dodge skill in the first place. Since one combat turn with it's one attack and parry acording to the rules is about 10-12 seconds of fighting, one must asume that they allso includes moving and small dodges in addition to feints stabs and thrusts. That's why I,ve never used it.

To furder improve it, you could say that a special success let you move (spin\jump\roll\feint\etc.) around your foe, so that his back ends up towards you, and a critiacal dodge could give you one free attack. ...Hmm, I liked that; think I'll use it!
-Thanks!


> Parry vs. Thrusting weapons:
> There should be a reason to slash with a broadsword rather
> than just thrusting all the time, and knockback on a
> special success just isn’t a very attractive alternative to
> impaling damage. As well, something doesn’t seem quite
> right about trying to block a spear thrust with the blade
> of one’s sword; a proper parry against a thrust is more a
> matter of diverting the blow than stopping it.

The way I see it, a parry is either a divertion or a block. Divertion is to prefere not only against thrusts, but allso blocks. Blocks are only prefered when you use the energy gained/ lost from the block to your advantage.

> ..parries against thrusting attacks be treated as dodges are,
> shifting the success of the attack by the success level of
> the parry,

I think I don't agree here (provided that I get your point) but it's all about hou one interpits the situation and the existing rules. Even if a thrust only takes Quote"...a child's strength to parry", the thrust is still is very quick and lethal if striking home.

Since the combatrules of RQ in my oppinion are quite general compared to reality, I think that a special success \ critical success could be described as much more than a simple thrust, parry or blow; -rather a series of feints, ruses and deceptive moves, leading to the result.

So say a special thrust attack against a simple parry could be described as folows:
A: stabs with a longsword against B's abdomen. B: moves his sword sideways to sweep the incoming blade aside. But A: had forseen this move after percieving his opponent during the fight, and sweeps under the pommel of B's sword midair, and strikes home, doing doubble damage. B. dies in agony wondering where A's blade went...

...and you could move on with teqnices, counters, and counters to the counters, etc. in a deadly dance of agility, distance, timing, self asteem, experience, faints, ruses and deception. All of the above would take no more than 1 second to execute.

> subject of course to the limitation that the
> parrying weapon must have at least 1 armour point.
> Thus, a simple wooden stick would suffice as a parrying
> weapon against a spear, and give an attacker with a
> broadsword a reason to slash rather than thrust.

Actually, acording to what I know about real life, you really don't need one single AP to successfully parry a thrust, or even blows. I think that's why a hand gets four AP free if used for parrying in the RQ rules. A funny experiment is to ask a friend to stab you with a stick: Hold your hand before you with the flat pointing sideways. then as he stabs, flick your hand 90 degrees,and you will discover that the stab misses you no matter how hard your frient tries to hold the stick alligned.

You can actually even grab and hold on the blade provided you don's sweat or the blade is oiled. I've tried it, and my brother holding the sword pulled me across the ground. (If you insist on trying this as well, don't jerk the sword, pull gentely as it's only for testing and not a fight for your lives.)



Message threads

Topic: Author:
Time:
Message  Combat Rules
Tom Cantine 09.01.2003 08:31  
Message    RE: Combat Rules
Bjorn Are Stolen 20.01.2003 15:55  
Message      RE: Combat Rules
Tom Cantine 23.01.2003 09:08  
Message        RE: Combat Rules
Bjorn Are Stolen 23.01.2003 13:43  
Message          RE: Combat Rules
Tom Cantine 24.01.2003 09:51  
Message            RE: Combat Rules
Bjorn Are Stolen 24.01.2003 11:14  
Message              RE: Combat Rules
Tom Cantine 25.01.2003 07:04  
Message                RE:Combat Rules(can't let go)
Bjorn Are Stolen 25.01.2003 13:58  
Message                  RE: RE:Combat Rules(can't let go)
Tom Cantine 26.01.2003 01:18  
Message                    RE: RE:Combat Rules(can't let go)
Tom Cantine 28.01.2003 06:24  
Message                      RE:CombatRules+shieldrule
Bjorn Are Stolen 28.01.2003 15:37  
Message                        RE: RE:CombatRules+shieldrule
Tom Cantine 29.01.2003 06:07  
Message                          RE: RE:CombatRules+shieldrule
Bjorn Are Stolen 30.01.2003 13:09  
Message                            RE: RE:CombatRules+shieldrule
Tom Cantine 01.02.2003 04:50  




For any questions or comments about this site,
contact the webmaster
www.runequest.za.org is hosted by
www.wack.co.za
W&C Information Consultants CC

Dial Direct Insurance


Forgot your password?

Register a new user
The RuneQuest rules list has moved.
( 21.04.2008 20:29 )

Read more

Results

Polls

Main - Rune Quest

House Rules

Gaea

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

Printable page


 

Powered by eZ publish