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Categories
Discussion
Main - Rune Quest
RE: Rune Quest combat rules
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Author:
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Time:
28.11.2002 17:25
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Text:
Your insight with actual weapon training is interesting. I also agree that the strike ranks help with reality, a long weapon (spear) will reach someone before a short one, but I sometimes wonder if some additional optional rules about close quarters compat with long weapons could be of value. If two people are in melee, one with a long spear and the other with a gladius, the person with the spear would have the advantage at first, but once at close quarters - striking range for the gladius - the spearman would suffer. I wonder how one would simulate this. Possibly give the spearman a free strike for the first round and then a penalty to strike while at close quarters? Or maybe reverse the strike ranks while at close quarters, so that the gladius man would have the advanatage and per example, go on SR6 while the spearman hads to go on SR8?
I like your ideas on armour, they make sence. As for fatigue, I must confess we cheat a little there and tend to ignore it most times. Maybe if fatique could be kept track of in an easier manner?
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Message threads
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Bjorn Are Stolen
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28.11.2002 14:04
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28.11.2002 17:25
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Bjorn Are Stolen
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28.11.2002 18:15
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29.11.2002 08:02
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Bjorn Are Stolen
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29.11.2002 09:15
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29.11.2002 14:56
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Bjorn Are Stolen
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29.11.2002 15:17
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