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Categories
Discussion
House Rules
RE: Changing the hit - parry rules...
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Author:
Bjorn Are Stolen
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Time:
06.10.2003 12:39
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Text:
I haven't done somting similar; Fights tended to take a lot of time; the duellants spent a lot of time trying to cope with primal fear of death, trying to keep their pants dry, etc. Unlike in Conan, fighting was somthing horrible that people even the proes only ventured into when having no other alternatives. You must allso take into account that beeing hit usually ended the fight very shortly afterwards; one bang on your gauntlet, making the swordarm go numb, then stab to the chest...
I've rather gone the other way, increasing the lethalithy of weapons. I think that really good dudes have better chanses for getting special and critical successes, thereby shortening fights considerabely...
But I think that your sollution to shorten the fighttime is a valid one if you don't want your game to evolve around the fighting all the time (Your fight could still take some time though, if two good dodgers/parryers fight eachother; miss, miss, miss, miss, dodge, parry, miss, miss, etc...)
What you do in your game is basically what "Warhammer fantasy battle" does; pitting two oposing combatant's fighting abilities against eachother. -And they've had huge success!
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Message threads
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Author: |
Time: |
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Stephen McGinness
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18.09.2003 12:12
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Bjorn Are Stolen
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06.10.2003 12:39
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