Home

Latest

Archive

Authors

Index

Site map

News

History

Creatures

Occupations

Rules

Character Sheets & Resources

Deities

Gæa

Old Articles Archive

Other Interest

Adventures

Guest Articles

RPG, D&D Library
Rate this site between one and five stars, where five stars is an absolute "Must See" web site that no one should miss and one star is a "Don't bother."
Once per day only!


Troll Quiz

All games

Upcomming games

Ended games

Scores
The Puka Tree
( 21.08.2008 )
Skills
( 28.07.2008 )
The RuneQuest rules list has moved.
( 21.04.2008 )
Eurhol´s Vale & Other Tales
( 12.02.2008 )
Faizel’s Supply Emporium
( 10.02.2008 )
Recommended Reading List
( 12.10.2007 )
Character Sheets & Similar Resources
( 17.07.2007 )
Fantasy Fest in Cape Town
( 03.07.2007 )
Troll Bridges
( 13.04.2007 )
Press Release - DEMON LORD by T.C. SOUTHWELL
( 29.01.2007 )

Fantasy Magazine Links

Non Games Links

Other Games Related Links

Rune Quest Links

Suggest a link
0

Message view


Categories Discussion House Rules

Changing the hit - parry rules...


Author:

Stephen McGinness

Time:

18.09.2003 12:12

Text:

I've been running an RQII campaign for some kids at the local church gaming group. I prefer campaigns around 50-70% as I think you get the feeling of being competant without the degeneration of hit/parry/hit/parry/hit/parry that you get at high skill levels and without the miss/miss/miss/parry/miss at low levels.

My solution to this has been to change the way I run the combat - making parrying and dodging passive and the base chance to hit 50%.

In essence, if someone is going to hit then they roll (50 + attack - parry/dodge)%

This means in fights between equals there will be a hit that isn't parried once in every four exchanges. This drastically reduces the potential length of combats which might not be to everyone's taste but I feel it makes the combats more dramatic.

It also means that when two neophytes go up against each other they are still able to hit fairly regularly.

I find it quickens up the play though the lesser amount of dice rolling is sometimes replaced with some time for quick arithmetical calculations! ;-)

Anyone else done something similar??


Stephen



Message threads

Topic: Author:
Time:
Message  Changing the hit - parry rules...
Stephen McGinness 18.09.2003 12:12  
Message    RE: Changing the hit - parry rules...
Bjorn Are Stolen 06.10.2003 12:39  




For any questions or comments about this site,
contact the webmaster
www.runequest.za.org is hosted by
www.wack.co.za
W&C Information Consultants CC

Dial Direct Insurance


Forgot your password?

Register a new user
The RuneQuest rules list has moved.
( 21.04.2008 20:29 )

Read more

Results

Polls

Main - Rune Quest

House Rules

Gaea

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

Printable page


 

Powered by eZ publish