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Categories Discussion House Rules

RE: Role Playing Awards+attributes


Author:

Bjorn Are Stolen

Time:

07.05.2003 12:45

Text:

After reading this discussion and the one on RuneQuest rules -thingie, Me and my little group of three faitful players have ended up with this system:

-Non combat skills: 1exp pr % up to 40%, 2exp pr % up to 80% and 3exp pr % up to 100%

-Combat and magic related skills/spells: 10% rounded up exp pr %. (So somebody with a combatskill of 55%, have to spend 6 exp to reach 56%)

POW, STR, SIZ(mass only, houserule), CON: current level worth of exp

INT, APP, DEX: Current level x 2 worth of exp

I want to award between 4 and 10 exp pr. session, and they have to be given promission before applying them, especially on attributes, otherways it would become dangerously easy to increase the attributes. I have allso introduced a housrule that you can increase any of your stats, exept SIZ with 50% of original attribute, limited by racial maximum...

I let it be tecnically possible to increase attributes to one above racial maximum, but only through training; (I roll 1d3-1: if somebody have one below racial max, they have 05% chanse of getting an increase. If they roll 3 on a d3, then they go up 2 levels, ending up one above racial maximum.) This is inspired by Mechwarrior where you have an advantage that you have an "exeptional attribute".

This way, I encourage people to increase the non-violent aspects of their characters. After all, there's three ways to increase combatskills from before; training, research and ticks, so I don't mind those skills beeing exp-consuming...




Message threads

Topic: Author:
Time:
Message  Role Playing Awards
Tony 29.04.2003 10:54  
Message    RE: Role Playing Awards
Carol vd Merwe 29.04.2003 14:12  
Message        RE: Role Playing Awards
Anonymous 05.05.2003 10:30  
Message          RE: Role Playing Awards
05.05.2003 11:20  
Message            RE: Role Playing Awards+attributes
Bjorn Are Stolen 07.05.2003 12:45  
Message              RE: Role Playing Awards+attributes
Tony 08.05.2003 10:49  




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Publication of Mongoose RuneQuest II Ceases
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