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Categories
Discussion
House Rules
RE: Role Playing Awards+attributes
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Author:
Bjorn Are Stolen
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Time:
07.05.2003 12:45
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Text:
After reading this discussion and the one on RuneQuest rules -thingie, Me and my little group of three faitful players have ended up with this system:
-Non combat skills: 1exp pr % up to 40%, 2exp pr % up to 80% and 3exp pr % up to 100%
-Combat and magic related skills/spells: 10% rounded up exp pr %. (So somebody with a combatskill of 55%, have to spend 6 exp to reach 56%)
POW, STR, SIZ(mass only, houserule), CON: current level worth of exp
INT, APP, DEX: Current level x 2 worth of exp
I want to award between 4 and 10 exp pr. session, and they have to be given promission before applying them, especially on attributes, otherways it would become dangerously easy to increase the attributes. I have allso introduced a housrule that you can increase any of your stats, exept SIZ with 50% of original attribute, limited by racial maximum...
I let it be tecnically possible to increase attributes to one above racial maximum, but only through training; (I roll 1d3-1: if somebody have one below racial max, they have 05% chanse of getting an increase. If they roll 3 on a d3, then they go up 2 levels, ending up one above racial maximum.) This is inspired by Mechwarrior where you have an advantage that you have an "exeptional attribute".
This way, I encourage people to increase the non-violent aspects of their characters. After all, there's three ways to increase combatskills from before; training, research and ticks, so I don't mind those skills beeing exp-consuming...
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Message threads
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Tony
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29.04.2003 10:54
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Carol vd Merwe
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29.04.2003 14:12
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Anonymous
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05.05.2003 10:30
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05.05.2003 11:20
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Bjorn Are Stolen
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07.05.2003 12:45
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Tony
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08.05.2003 10:49
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