
|
|
|
( 21.08.2008 )
|
|
|
|
( 28.07.2008 )
|
|
|
|
( 21.04.2008 )
|
|
|
|
( 12.02.2008 )
|
|
|
|
( 10.02.2008 )
|
|
|
|
( 12.10.2007 )
|
|
|
|
( 17.07.2007 )
|
|
|
|
( 03.07.2007 )
|
|
|
|
( 13.04.2007 )
|
|
|
|
( 29.01.2007 )
|
|
 |
Categories
Discussion
Main - Rune Quest
RE: My houserules on fategue
|
Author:
Tom Cantine
|
Time:
15.03.2003 01:11
|
Text:
I like your approach to fatigue, Bjorn, particularly the effect on movement and SR modifiers. I'm not as comfortable with the idea of the Habit Rating, for a few reasons. First, I would prefer to avoid introducing new numbers wherever possible. Second, it seems to me that it duplicates to some extent what the STR attribute is supposed to be. That is, someone who is accustomed to carrying around a lot of gear is simply going to be stronger than someone who isn't. But another good thing about your suggestion is that it leads to a potential addition to the attribute training rules.
What I would suggest is simply working out a basic encumbrance allowance based on STR alone, and modify movement rates according to that. Someone carrying less than the basic ENC for his STR would be essentially unencumbered, with any effect on movement or strike ranks (though ENC should still count as a negative modifier for skills like Swim).
The basic ENC allowance should not be equal to STR, since an average person with STR 10 would likely feel encumbered by 10 kg of weight. I think, as a rough playable rule, half of STR as the cutoff sounds fair. Stiff leather armour for an average SIZ adventurer is 5 ENC, so a guy wearing that armour will be just on the edge of being encumbered; a hand weapon will put him over. That seems about right; soft leather and a broadsword would be unencumbered, but any more will move into the next encumbrance category.
Now, what was that I said about training? Simply this: If you spend a lot of time being encumbered, it should count as hours of training towards STR or CON. (I would treat it as half going to STR and half to CON; once an attribute has accumulated is value times 25 hours, you get a training increase roll for the attribute.) This is to reflect what I think you were aiming at with your "Habit Rating", but to generalize it more; becoming accustomed to a heavy load simply means getting stronger and tougher.
|
Message threads
| Topic: |
Author: |
Time: |
|
|
|
Peter Beirne
|
24.02.2003 20:23
|
|
|
|
Bjorn Are Stolen
|
24.02.2003 23:20
|
|
|
|
Peter Beirne
|
25.02.2003 07:37
|
|
|
|
Bjorn Are Stolen
|
26.02.2003 02:32
|
|
|
|
Peter Beirne
|
26.02.2003 17:16
|
|
|
|
Tom Cantine
|
15.03.2003 01:11
|
|
|
|
Bjorn Are Stolen
|
17.03.2003 22:23
|
|
|
|
Tom Cantine
|
19.03.2003 05:40
|
|
|
|
Bjorn Are Stolen
|
19.03.2003 12:06
|
|
For any questions or comments about this site,
contact the webmaster
www.runequest.za.org is hosted by
www.wack.co.za
W&C Information Consultants CC
|
 |



|