Home

Latest

Archive

Authors

Index

Site map

News

History

Creatures

Occupations

Rules

Character Sheets & Resources

Deities

Gæa

Old Articles Archive

Other Interest

Adventures

Guest Articles

RPG, D&D Library
Rate this site between one and five stars, where five stars is an absolute "Must See" web site that no one should miss and one star is a "Don't bother."
Once per day only!


All games

Upcomming games

Ended games

Scores
The Puka Tree
( 21.08.2008 )
Skills
( 28.07.2008 )
The RuneQuest rules list has moved.
( 21.04.2008 )
Eurhol´s Vale & Other Tales
( 12.02.2008 )
Faizel’s Supply Emporium
( 10.02.2008 )
Recommended Reading List
( 12.10.2007 )
Character Sheets & Similar Resources
( 17.07.2007 )
Fantasy Fest in Cape Town
( 03.07.2007 )
Troll Bridges
( 13.04.2007 )
Press Release - DEMON LORD by T.C. SOUTHWELL
( 29.01.2007 )

Fantasy Magazine Links

Non Games Links

Other Games Related Links

Rune Quest Links

Suggest a link
0

Message view


Categories Discussion Main - Rune Quest

RE: Some Rule clarifications


Author:

Bjorn Are Stolen

Time:

24.02.2003 23:20

Text:

> Recently - mainly from the slash special discussion - I
> looked through my rule booklet and came up with a few rules
> I think should be modified.
>
> In regard to weapons - I think the mauls should follow the
> rules as if they are a two weapons - one in each hand.

???

> Unlike the two-handed sword, the quarter staff uses both
> ends and both ends could be used in the same melee round
> just as two daggers could.

I agree.(In my houserules I allow for two attacks or two parries (or one of each) for all 2h seapons.)

> In regard to over 100% splitting your attack - you should
> be able to attack the same target twice. It makes no sense
> to me you can attack two seperate targets, but not both
> attacks on the same.

I didn't know this wasn't allowed, I've allways done it as you suggest.

> Two weapons should be able to be parry the same weapon.
> This is essentially a cross parry.

Agree, but I don't know how this should differ from an ordinary parry exept from that you use two actions on one parry, perhaps?

> Two weapons also should be allowed to attack simultaneous
> with an aimed attack, both hitting in the same SR. The two
> weapons should be the same though. The weapons should be
> counted as one weapon for attack damage and being parried.
> Should be considered individual weapon for dodging.

I think this doesn't fit into the RQ consept of the mellee round; mabye if you use it in conjunction with the "aimed attack"?

> Aimed attacks should occur not on SR 10 but randomly
> between the Melee SR+1 to 10. The way the rule works now is
> that the supposed open only opens at the end of the round.
> With this rule it may open before the target gets his
> attack.

Agree

> I think a mounts additional damage bonus should be used
> even for non-lances. Perhaps not the full amount (Though I
> am leaning that way)

Agree

> Finally, I play that Armor loses AP just like weapons. If
> you get through the armor there has to be a hole in the
> armor.

In my houserules armor loose AP from cutting damage, but not from thrusts. I let The critical hit cover the possebility to hit in a hole in the armor. I'm seriously considering to divide the armor into three categories; piercing AP, cutting AP and bashing AP; this will complicate things, but allso make everything more realistic. You try and cut through chainmail... Then try and bash somebody with chainmail, and finally try and stab him. I know what I'd go for (rapier...)

> Also - before my changed aim attack listed above I use to
> play that if the attacker declares a position, he hits it
> if he makes less then 50% on his score. I never liked the
> aiming rules as in the book.

OK, I suppose; aiming becomes increasingly easier as you develop. But I think this might be realistic, though... Fiore del Libere have a lot of tecniqes that sets the opponent up for an attack (tempting him with a body part making him attack, then counter him).

> One last thing - how do you guys handle encumberance for
> beasts of burden and larger then man bipeds. The rules and
> the errata are both equally as confusing

Do you have the "coloseum" booklet? I do and there are some interesting fategue and enc. rules, it's just that I don't think they're tuned the right way. (I never liked the Idea that four horses could pull a heavier chariot than a single Triceratops or dragon...) I solved the problem with making entirely new enc. rules, and they're really exstensive, so I don't bother to post them unless somebody really wants to have a look. They cover any living creatures from mice to true dragons...

In short, I make up a third value, "Burden" The higer burden% you have, the higher sr do you get, and the slower becomes yur move rate. The burden% is calculated from your siz and str.

The fategue remains the same whatever you carry.

In addition, I add the consept of "habit rating" -how acustomed you're to an item.

So a dude in full plate wouldn't start off at minus 8 fategue. In my rules he'd start on his fategue at max (f.exs 30), but his move rate might be lowered to 2, and his sr would have perhaps a +2 penalty.

If he trotted the world with his full plate for say 5 years, he'd gradually get used to it's discomfort, and mabye get a moverate of 2,5 and the sr penalty on +1



Message threads

Topic: Author:
Time:
Message  Some Rule clarifications
Peter Beirne 24.02.2003 20:23  
Message    RE: Some Rule clarifications
Bjorn Are Stolen 24.02.2003 23:20  
Message      RE: Some Rule clarifications
Peter Beirne 25.02.2003 07:37  
Message        My houserules on fategue
Bjorn Are Stolen 26.02.2003 02:32  
Message          RE: My houserules on fategue
Peter Beirne 26.02.2003 17:16  
Message            RE: My houserules on fategue
Tom Cantine 15.03.2003 01:11  
Message              RE: My houserules on fategue
Bjorn Are Stolen 17.03.2003 22:23  
Message                RE: My houserules on fategue
Tom Cantine 19.03.2003 05:40  
Message                  RE: My houserules on fategue
Bjorn Are Stolen 19.03.2003 12:06  




For any questions or comments about this site,
contact the webmaster
www.runequest.za.org is hosted by
www.wack.co.za
W&C Information Consultants CC

Dial Direct Insurance


Forgot your password?

Register a new user
The RuneQuest rules list has moved.
( 21.04.2008 20:29 )

Read more

Results

Polls

Main - Rune Quest

House Rules

Gaea

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

Printable page


 

Powered by eZ publish