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Categories
Discussion
Main - Rune Quest
RE: Sorcery
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Author:
Bjorn Are Stolen
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Time:
19.02.2003 02:25
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Text:
> Has anyone done any serious refurbishing of the magic
> systems? I have kept Spirit, Divine and ritual magic the
> same, but I have completely thrown out the sorcery magic.
> I now use a strange combination of Gurps Magic books and a
> Robert Jordan "Wheel of Time" flair.
>
> I would love to hear of others' approaches.
>
For some reasons (mabye because in most of the other RPG's we play magic isn't as dominant as in Glorantha) my players shun magic. This has resulted in me not knowing particularily much about the magicrules allthough GMing for ...10 years. I hobble along and create my own houserules whenever I stumble across some phraces I don't understand.
I don't find the scorceryrules too complicated, and I use it. It is an offence to the spirits and the gods, and thus have it's place in the setting (IMO) It takes years of practice to become any good in sorcery, but when becoming very skilled in it, you're gonna be a damn powerful magician.
I have much more problems with the ritual magic. (why is there a summoning skill and a summoning spell, for instance? I use the summoning skill to get somthing coming, and summoning spell to get what you want. So if you succeed the skill, but fail the spell, I roll on the random encounter table...)
What is it about sourcery you can't sumach?
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Message threads
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Author: |
Time: |
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Peter Beirne
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17.02.2003 20:28
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Bjorn Are Stolen
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19.02.2003 02:25
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Tom Cantine
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19.02.2003 05:49
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19.02.2003 09:36
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Peter Beirne
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19.02.2003 20:23
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Brian Newman
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13.05.2003 23:24
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Garyth Den
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04.06.2003 16:16
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05.06.2003 07:48
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Bjorn Are Stolen
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05.06.2003 12:22
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Tom Cantine
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07.07.2003 00:57
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