Home

Latest

Archive

Authors

Index

Site map

News

History

Creatures

Occupations

Rules

Character Sheets & Resources

Deities

Gæa

Old Articles Archive

Other Interest

Adventures

Guest Articles

RPG, D&D Library
Rate this site between one and five stars, where five stars is an absolute "Must See" web site that no one should miss and one star is a "Don't bother."
Once per day only!


Troll Quiz

All games

Upcomming games

Ended games

Scores
The Puka Tree
( 21.08.2008 )
Skills
( 28.07.2008 )
The RuneQuest rules list has moved.
( 21.04.2008 )
Eurhol´s Vale & Other Tales
( 12.02.2008 )
Faizel’s Supply Emporium
( 10.02.2008 )
Recommended Reading List
( 12.10.2007 )
Character Sheets & Similar Resources
( 17.07.2007 )
Fantasy Fest in Cape Town
( 03.07.2007 )
Troll Bridges
( 13.04.2007 )
Press Release - DEMON LORD by T.C. SOUTHWELL
( 29.01.2007 )

Fantasy Magazine Links

Non Games Links

Other Games Related Links

Rune Quest Links

Suggest a link
0

Message view


Categories Discussion Main - Rune Quest

RE: Sorcery


Author:

Bjorn Are Stolen

Time:

19.02.2003 02:25

Text:

> Has anyone done any serious refurbishing of the magic
> systems? I have kept Spirit, Divine and ritual magic the
> same, but I have completely thrown out the sorcery magic.
> I now use a strange combination of Gurps Magic books and a
> Robert Jordan "Wheel of Time" flair.
>
> I would love to hear of others' approaches.
>
For some reasons (mabye because in most of the other RPG's we play magic isn't as dominant as in Glorantha) my players shun magic. This has resulted in me not knowing particularily much about the magicrules allthough GMing for ...10 years. I hobble along and create my own houserules whenever I stumble across some phraces I don't understand.

I don't find the scorceryrules too complicated, and I use it. It is an offence to the spirits and the gods, and thus have it's place in the setting (IMO) It takes years of practice to become any good in sorcery, but when becoming very skilled in it, you're gonna be a damn powerful magician.

I have much more problems with the ritual magic. (why is there a summoning skill and a summoning spell, for instance? I use the summoning skill to get somthing coming, and summoning spell to get what you want. So if you succeed the skill, but fail the spell, I roll on the random encounter table...)

What is it about sourcery you can't sumach?



Message threads

Topic: Author:
Time:
Message  Sorcery
Peter Beirne 17.02.2003 20:28  
Message    RE: Sorcery
Bjorn Are Stolen 19.02.2003 02:25  
Message      RE: Sorcery
Tom Cantine 19.02.2003 05:49  
Message        RE: Sorcery
19.02.2003 09:36  
Message          RE: Sorcery
Peter Beirne 19.02.2003 20:23  
Message            RE: Sorcery
Brian Newman 13.05.2003 23:24  
Message              RE: Sorcery
Garyth Den 04.06.2003 16:16  
Message                RE: Sorcery
05.06.2003 07:48  
Message                  RE: Sorcery
Bjorn Are Stolen 05.06.2003 12:22  
Message                    RE: Sorcery
Tom Cantine 07.07.2003 00:57  




For any questions or comments about this site,
contact the webmaster
www.runequest.za.org is hosted by
www.wack.co.za
W&C Information Consultants CC

Dial Direct Insurance


Forgot your password?

Register a new user
The RuneQuest rules list has moved.
( 21.04.2008 20:29 )

Read more

Results

Polls

Main - Rune Quest

House Rules

Gaea

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

RE: Trying to find a foothold

Printable page


 

Powered by eZ publish