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Categories
Discussion
Main - Rune Quest
RE: martial arts
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Author:
Tom Cantine
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Time:
16.02.2003 01:19
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Text:
> > But an understanding of effective sword use will not
> > translate completely into effective mace use, even
> though
> > there may be certain applications of the sword which
> > parallel the bashing action of a mace.
>
> No, that's why it's still better to have 50 % in "Mace"
> than sword 88%+my MA skill version on 30%.
Your proposal works fine as long as MA skill is low, in the 30% range, but it breaks down terribly once skill reaches higher levels. I understand that it will tend NOT to reach those levels, since you're allowing the skill to advance only on a fumble, but I'm still not very comfortable with a rule that only works well for a limited range. I tend to think rules should be built to apply as broadly as possible, or to have appropriate limits built into them which will prevent them from being misused outside of that range.
> > Martial arts, understood as Peter advocates, is
> primarily
> > concerned with efficient use of the body itself as a
> > weapon, rather than the means with which one interacts
> with
> > one's weapon. A grapple, fist attack or kick should be
> > enhanced in effectiveness if the attacker has the proper
> > frame of mind concerning the body as a weapon.
>
> So you don't need enhancement in effectiveness in frame of
> mind when conserning the body + an impliment as a weapon,
> then.
Exactly. We naturally think of tools differently from the way we think of our hands; we relate to them differently, and apply them differently. We're used to taking advantage of tools in certain ways, while we instinctively shy away from using our bodies in the same ways. A sword may be a treasured heirloom, but rarely does it cause us physical pain to parry with it. Martial Arts skill represents the personal discipline to use the body as a tool without being inhibited by the instinctive fear of getting hurt, as well as the skill to use it effectively while minimizing the risks.
> Remember
> > also that you need a successful Fist or Kick Attack roll
> > for the MA skill to take effect; the chance of hitting
> is
> > unaffected by MA skill.
>
> -And remember that I still want it this way, just letting
> it apply to weapons use as well +the bonus of the
> possebility to use the MA as a backup -general fighting
> skill that can be resorted to if you need to pick up a
> chairleg, cup, etc. to fight with; just see how good chacky
> chan's characters is at improvising with his surroundings
> when fighting foes. Is he in those situations usin Martial
> arts, or the skills "Refridgerator", "Cementmixer" etc?
I would agree with you, if we were focussing on the knowledge of the body as a means to enhance combat effectiveness, rather than a generalized higher to-hit chance. Someone with a high MA skill might well be more effective with a quarterstaff or improvised weapon, not because they'd be more accurate in hitting with it but their hitting with it could be directed to more vulnerable areas. In effect, this would raise the likely rolled damage, rather than the overall chance to hit.
Overall, while I like your idea in terms of the rationale behind it and the link between martial arts and general combat effectiveness, I still think I prefer to achieve the effect through Attack and Parry modifiers, leaving Martial Arts skill as it is (with the minor change I suggested elsewhere, enhancing effective STR for grappling and the like).
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Message threads
| Topic: |
Author: |
Time: |
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Bjorn Are Stolen
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06.02.2003 19:52
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Tom Cantine
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08.02.2003 04:36
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Bjorn Are Stolen
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08.02.2003 17:00
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Peter Beirne
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12.02.2003 20:33
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Bjorn Are Stolen
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12.02.2003 21:41
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Peter Beirne
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13.02.2003 18:20
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Bjorn Are Stolen
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13.02.2003 20:10
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Tom Cantine
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14.02.2003 01:48
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Bjorn Are Stolen
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14.02.2003 09:21
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Tom Cantine
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16.02.2003 01:19
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Bjorn Are Stolen
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16.02.2003 16:57
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