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Categories
Discussion
Main - Rune Quest
RE: martial arts
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Author:
Bjorn Are Stolen
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Time:
08.02.2003 17:00
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Text:
> > If you roll lower than the MA skill, but fail the weapons
> > test, your general expertise kicks in and saves the day,
> > and the situation is solved as if the weapon skill
> > succeeded.
>
> That's not such a problem at the lower skill levels, where
> for example someone with a Martial Arts 18% picks up a
> flail for the first time and manages to use it
> successfully. The problem is when the Martial Arts skill
> improves too much beyond the bare minimum; then there is NO
> advantage in training or practicing any other weapon. If
> you have Martial Arts 60%, and you have 20% with
> quarterstaff, a skill check in quarterstaff is virtually
> useless, and you will improve MUCH more quickly in
> quarterstaff by just practicing Martial Arts for 60 hours.
> A high Martial Arts skill simply becomes your basic attack
> skill for any weapon, essentially rendering other skills
> irrelevant.
Well, you still get the bonuses I mentioned in my previous mail when rolling under both skillevels. I'm aware of the motivatonproblems for learning new weapons that might arise if the MA skill gets too high.To prevent it, I've made a rule (inspired by some of your earlier thoughts) to the MA skill; that you don't train or research the MA skill, you can only rais through fumbling, or having critical successes.
> I'm very much persuaded by Peter's point in the other
> thread, indicating that Martial Arts is a knowledge skill,
> not manipulation or agility.
So I seem to head in oposite direction than you and the rules. I just find it silly to have a theoretical MA skill. In my opinion, the principle of fighting -with or without weapons -is martial arts. Fighting is just like dancing; you won't get good in "rumba" by just reading a book.
> >If you roll lower than both the MA skill and the
> > weapon skill, you apply a table where several types of
> > advantages are listed, such as Extra action, more
> damage,
> > good line-up for next round, getting a grapple lock on
> the
> > opponent, disarming him, unbalancing him, etc. All
> outcomes
> > have a "defencive twin" that counts if it was a
> defensive
> > move you succeeded in.
>
> Sounds like a lot of work, almost on a part with creating a
> new gaming system from scratch. Not that that's a bad
> thing; new game systems are always interesting. I've
> devised a couple myself...
It' only the stuff written above systemized into one table with a d12 roll... Took me 5 minutes to write down :)
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Message threads
| Topic: |
Author: |
Time: |
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Bjorn Are Stolen
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06.02.2003 19:52
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Tom Cantine
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08.02.2003 04:36
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Bjorn Are Stolen
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08.02.2003 17:00
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Peter Beirne
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12.02.2003 20:33
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Bjorn Are Stolen
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12.02.2003 21:41
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Peter Beirne
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13.02.2003 18:20
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Bjorn Are Stolen
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13.02.2003 20:10
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Tom Cantine
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14.02.2003 01:48
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Bjorn Are Stolen
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14.02.2003 09:21
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Tom Cantine
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16.02.2003 01:19
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Bjorn Are Stolen
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16.02.2003 16:57
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