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Medicine Man, Primitive


Top level Occupations


An alternative to the Shaman Occupation.

Medicine Man, Primitive Some adventurers do not have the skills or desire to become a shaman. Alternately, their tribe may Frown upon magic. A healer with plant knowledge and skill in setting broken bones is still a basic necessity in a primitive tribe. Medicine men also take on the roll of tribe historian/story teller in many cases. To this extent, a medicine man may even exist alongside a shaman in bigger tribes.

Skills: Throw x 1, Orate x 2, Sing x 2, Speak own language x 1, Animal lore x 1, Plant lore x 3, Human lore x 3, Mineral lore x 1, Read/Write own language x 1 (Pictograms/paintings), First aid x 3, Listen x 2, Devise x 1, Search x 2, Fist attack x 1, Dagger attack x 1, 1H spear or club attack x 1, Dodge x 1. Magic: 1D3-1 points at 15 years of age plus 1 point per every 10 years or part thereof.

Equipment: Cultural weapons, knife, gourds, firemaker, fur and leather clothing, sack with herbs and medicines, drawing charcoal, wax and trinkets/totems to the value of 10 pennies.


 

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