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Sabre Toothed Tiger


Top level Creatures Creatures from Earth

A ferocious predator from the ice age. Once again a creature I designed long before realising it had stats in the Glorantha Bestiary. However Earth and Gæa are not Gloratha and the tiger's stats differ considerably.

Tiger, Sabre Toothed (Smilodon)
Sabre toothed tigers grow to roughly the size of an adult tiger or lion. They have shorter legs and are much heavier set however. Tawny brown with faint black striping in colour, their most prominent feature is their oversized canine teeth, which can be up to 40 centimetres long.

Like normal tigers, sabre toothed tigers prefer to hunt by ambush, but may stalk prey on occasion. They will also consume relatively fresh carrion. Preferring colder climes, their range includes grassland, wooded areas and rocky areas, such as hills and mountains. On rare occasions, one may be encountered is more arid regions and light jungle.

They are greatly feared creatures and are very proud of the fact. A challenge will be met in most occasions, unless the tiger is nursing cubs or otherwise occupied in a more important activity.

Sabre Toothed Tiger

Characteristics Average
STR 6D6 + 10 33-37 Move 8
CON 3D6 + 6 15-18 Hit Points 27
SIZ 4D6 + 15 29 Fatigue 46
INT 5 5
POW 3D6 10-11
DEX 3D6 + 3 14-15




Hit Location Melee (D20) Missile (D20) Points
RH Leg 01-02 01-02 3/7
LH Leg 03-04 03-04 3/7
Hind Q 05-07 05-09 3/10
Fore Q 08-10 10-14 3/10
RF Leg 11-13 15-16 3/7
LF Leg 14-16 17-18 3/7
Head 17-20 19-20 3/8




Weapon SR Attack % Damage
Bite 8 30 + 15 1D12 + 2D8
Claw 5 50 + 12 1D8 + 2D6
Rip 5 80 2D8 + 2D6


Note: A sabre toothed tiger gets one bite and two simultaneous claws each round. The bite hits 3 strike ranks after the claws. If both claws hit, the tiger will hang on and rip with its hind claws on the next round, while continuing to bite. Should the tiger obtain a special success with its bite, it will impale its victim due to the length of its canines. Once impaled, the victim will have to attempt to break free as the tiger will hold on until the victim perishes.
Skills: Dodge 40 + 1, Scent 50, Hide 70-5, Jump 55 + 3, Sneak 80-10.
Armour: 3 point skin.

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