Found at: http://runequest.za.org/article/articleprint/17/-1/9

Desert Walker


Top level Creatures Natives of Gæe GÆA

Inspired by the Land Dragon, the Wazzat Lizards from Snarf Quest by larry Elmore and a characters need for a decent dog/pack animal suitable for travelling through the hot deserts of Northern Araktor.

Lizard, Desert Walker (Saurus desertum)

These bipedal lizards live in arid, open expanses such as deserts and semi-deserts. They are fleet footed carnivores, but have been known to chew on succulent plants in search of moisture. In the wild, these are solitary animals who tend to group mainly due to local geography rather than any pack instinct. Desert walkers are curious, even tempered creatures, intent on investigating anything new.

The manner in which these creatures are almost docile has lead many of them to be domesticated. In the desert they are more efficient than a dog, to which they can be likened in size. Many are used as beasts of small burden, pets and even exterminators of vermin in plantations.

Although they thrive in almost any conditions, bar sub zero arctic climes, they are most suited to warm, open places. Should one be taken into a place where the desert walker can not see far, they will become unsettled and non co-operative to the extent that they will refuse to accept food. If kept in such circumstances for too long, they will surely perish. Desert walkers average between eight and thirteen year life spans and are oviparous.

Desert walker

Characteristics Average
STR 1D6 + 3 6-7 Move 6
CON 3D6 + 1 11-12 Hit Points 10
SIZ 1D6 3-4 Fatigue 19
INT 4 4
POW 2D6 7
DEX 3D6 + 3 14-15




Hit Location Melee (D20) Missile (D20) Points
Tail 01-02 01-03 2/3
R Leg 03-05 04-06 2/4
L Leg 06-08 07-09 2/4
Abdomen 09-11 10-13 1/5
Chest 12-15 14-17 1/5
R Arm 16 18 1/3
L Arm 17 19 1/3
Head 18-20 20 2/4




Weapon SR Attack % Damage
Claw 8 30 + 10 1D4
Bite 8 45 + 2 1D6


Notes: A desert walker will attack its prey with its claws in an attempt to hold it fast before it finishes it off with its bite. A victim will have to successfully grapple by overcoming the walkers strength with its own to escape. Domesticated walkers can be trained to bite first.
Skills: Dodge 18, Track 30, Hide 20, Jump 45, Devise 3.
Armour: 1 to 2 point scale armour in certain places.

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